Using a Range or Series to send a list of numbers into an object component will replicate the object. Useful for establishing a pattern.
transform rotation.gh
When transforming objects created from a Series individually it is important to match the number of inputs … easy way to do this is to use another Series component.
transform rotation top and bottom.gh
Again it’s important to match the number of outputs with the number of inputs. Range starts at zero … output list is (N) + 1 … To make the Range output match the input value of the component you can set the expression n-1 for (N)
transform scale.gh
The default center of scaling is set at 0,0,0 … add Area component to position center of each object. Scaling factor is a multiplier
transform scale with graph mapper.gh
One way to make the transformation less linear is to use the Graph Mapper component. In this example the Graph Mapper is added to change the Scale factor (F). Since the domain of the Range component is between 0 and 1 the numbers coming out of the Graph Mapper are small … the Multiplication component was added to increase the scale factor (F) values.
transform scale and move with graph mapper.gh
To dynamically control the cross section of the object a Graph Mapper can be added to change the Z Vector values of the Move component. This combined with the variable Scale factor can result in some interesting forms.
distribute along curve with graph mappers.gh
Any number input can be controlled with a Graph Mapper.
random.gh
Change orientation of objects by using an XZ Plane.
Info via Professor Nick Senske Lecture 3 – Part 1: Transform loops, Graph Editor, Random